_edit

Puts an editor for the specified Property into the page -- Function
Sometimes, you want to make it easy to edit a Thing, without having to go into the Editor page. For instance, there may be a single button, or a few fields, that should be more easily editable directly when you are looking at the Thing. That is when you use _edit.
Use it like this: THING -> PROPERTY._edit This means "put an edit control for the PROPERTY on THING right here".
There isn't yet a way to say what particular kind of edit control is used -- there is a default control depending on PROPERTY. For instance, if it is a Large Text Property, a big resizeable text input will be shown. If it is an Optional Yes or No Property, a trio of Yes/Maybe/No buttons will be displayed. (Later, we will undoubtedly add ways to control this more precisely.)
The edit control will display the current contents of PROPERTY when it is shown. Changes take place immediately, with no "save" button or anything like that. (Later, we plan to make a Save button optional, but that still needs to be designed.)
If the current user isn't allowed to edit this Thing, _edit instead displays the ordinary, rendered value of the Property. If you want to do something else in this case, use _editOrElse instead.