A Typical Querki Space: Game Night

For our first example, we're going to use the Game Night Space, which we saw at the end of the previous section:
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We're going to use this example throughout the first section of the book. It's a deliberately simple example, but shows what a lot of common Querki Spaces look like. It illustrates that Querki doesn't have to be for complex problems: many Querki Spaces are quick and easy. (It took maybe three minutes to build this one.) We're not going to go into tons of detail here -- the next section, on creating your own Spaces, talks a lot more about what's going on.
It's worth mentioning that, while this tutorial is easiest to read on a large screen like the one on a desktop or laptop, that's just because of all the pictures. Querki itself is designed from the ground up to work well on small screens like smartphones. Having your information stuck on a laptop would be a hassle, so we try to make it available to you any time you have an Internet connection.
Querki doesn't have an app, but it doesn't need one: you can just use it from Chrome (on Android phones) or Safari (on iPhones). (It probably works fine with Mobile Internet Explorer on Windows Mobile phones, but we haven't tested that yet.) The screen looks much the same, but the menus get collapsed:
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If you click on the icon in the upper-right, it shows all the menus and such:
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This way, you can do what you need, when you need it, where you need it. So long as your phone is connected, you should be able to use Querki. (It may take a little while to load the first time you use it, but it should usually be quick after that.)
In this example, the Space has been built for a group of friends who get together every Saturday for board and card games. They are using Querki to keep track of which games they have, and who owns what, so that when somebody wants to play a particular game, they know who to ask. I've only put a few games in for now, just to keep the illustrations small, but it all works the same even after you've added hundreds of games.
If I press the "Who owns each game" link, it takes me to the page listing just that:
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Everything you see here is what Querki calls a Thing. That's a deliberately fuzzy term, to reflect the fact that everything in Querki is a Thing. As we get into more detail, we'll talk about Spaces and Properties and Models and Types and so on, but ultimately, they're all just Things. And a Thing is basically just a bunch of Properties, as we'll see in our next section...