The Screw

Rules: For the up rounds, if N players are still in, give N cards to the first player, who takes one and passes the rest around, everyone choosing their own card. Who gets to start rotates left around the table. Your last card is dealt face-up.
Analysis: A high-information game like Anaconda, where you know a lot about the players downstream of you. Slightly sucks for the three players who don't get to start, but that includes the Dealer.
Created by Yevsha

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