Changes in Branch & Claw / 2015 Promos second printing
Note: This list is based off of things marked "done" on the to-do punchlist. Minor deviations are possible. (And I might mis-transcribe something.)
There are no gameplay changes; all edits are for clarity / presentation / information.
Misc
Adversaries
Blighted Island Cards
Event Cards
General:
- Event cards with randomization from Minor Powers Change "On Each Board: Discard the top Minor Power" to "For each board, discard the top Minor Power."
- Choice Events: On each card with a Choice Event, move the Energy cost & "Aided By" line to the top of its choice, just under the title for that choice.
- Primary events with "or": Put curly-lines on either side of the 'or', like on Power Cards. (Overcrowded Cities; Outpaced; The Center Crumbles; Devastated Shores; Widening Destruction; Blight Spreads (x2 cards); Sacred Sites Under Threat; Power Fades)
- Various Event Cards, primary event: Remove extra boldfacing after colon. (In each case, a prefix like "On Each Board:", or "Each Spirit:" or "When Exploring:" is correctly bolded, but the boldfacing extends past the colon into the beginning of the text.) (Farmers Seek the Dahan for Aid (x3, after "On Each Board"); Missionaries Arrive (2nd choice option); Local Diaspora, Wave of Reconnaissance, Interesting Discoveries, Strange Tales Attract Explorers (second line), Reprisal Against the Dahan, Investigation of Dangers, Population Rises, Slave Rebellion (both halves)
Specific:
- Years of Little Rain, Token Event: Make this "Beasts Attack" formatted like the two on Cultural Assimilation and Strange Tales Attract Explorers
- A Strange Madness Among the Beasts, primary event, 2nd choice (1) Replace "remaining on the island" with "you decide to keep on the island". (2) Swap the two bullet-points (so "Remove any number of Beasts" comes first)
- A Strange Madness Among the Beasts, token event: Replace "does 2 Damage to Invaders" with "deals 2 Damage".
- Sacred Sites under Threat, primary event: (1) At top, add flavor text "Invaders have begun to find hidden places of natural power. You may:" (2) Remove the bulleting list. Format it like the Blighted Land effect 'The Center Crumbles' on another Fear card. (3) Remove 'there' after 'do 2 Damage'."
- Strange Tales Attract Explorers - Dahan Event Change "Hills" to "Mountain"
- War Touches the Island's Shores, choice event: Change the first choice to "For each board, discard the top Major Power. Deal its Energy In Damage to Invaders and the land in the Coastal land with the most [Town]/[City] (minimum 1). Defend reduces this Damage."
- New Cash Crops take Hold: Replace "land type" with "terrain type"
- Widening Destruction: Replace "an land" with "a land"
- Urban Development and Heavy Farming: Replace "leave this card in the Ravage slot" with "leave this card by the Ravage space".
Fear Cards
- Dahan Attack:
- Lvl 2: Replace "Invaders take 1 Damage per Dahan there" with "1 Damage per Dahan there"
- Lvl 3: Replace "Invaders take 2 Damage per Dahan there" with "Then, 2 Damage per Dahan there"
- Flee the Pestilent Land, Terror 3: Replace "with Disease or 1 Explorer or 1 Town" with "with Disease, or 1 Explorer/Town" (comma after Disease, shift Explorer/Town to slash'd nomenclature)
Invader Board extension
Power Cards
General:
Minor:
Major:
Rulebook
- p. 8, just under Blighted Island inset box: Replace "two possible primary Events" with "two possible primary Events, both bad"
- p. 8, just before list item #4: Replace "Most Event cards also have:" with "Most Event cards also have two potentially good Events:"
- p.17, final paragraph: Append sentence "This is because the boards start with tokens which may help limit the Invaders' spread."
Spirit Panels
General:
- All panels, Growth options which add/move Presence: Changed text "Add Presence" to "Add a Presence"; likewise for Move.
- All panels, Summary of Powers: "Uses" section added to show what tokens the Spirit uses.
Specific:
- Heart of the Wildfire: Complexity returned to "High" (where it was for most of playtesting). (Based on player reactions plus a realization of why listening to the playtesters wasn't the right move.)
- Serpent Slumbering Beneath the Island: Complexity bar lengthened slightly (still "High", but the physical bar is longer.)