When we reload the events for a Space, we aren't incrementing the snapshotCounter

(Bug, Closed -> Fixed, Priority: Critical, Test Status: Unit tested , Reported By Justin du Coeur, )
Summary: This is apparently why some Spaces are taking a very long time to load: unless we cross the snapshotCounter threshhold (100 changes) in a single load of the Space, the Events keep building up without a Snapshot.
This Space is the conspicuously slow one to load, apparently because it has reached ~1500 Events post-Snapshot.